code/__DEFINES/acid.dm 
            
        
| ACID_POWER_MELT_TURF | The acid power required to destroy most closed turfs. | 
|---|---|
| OBJ_ACID_DAMAGE_MAX | The maximum amount of damage (per tick) acid can deal to an /obj. The maximum amount of damage (per second) acid can deal to an /obj. | 
| OBJ_ACID_VOLUME_MAX | Maximum acid volume that can be applied to an /obj. | 
| MOB_ACID_VOLUME_MAX | Maximum acid volume that can be applied to a /mob/living. | 
| TURF_ACID_VOLUME_MAX | Maximum acid volume that can be applied to a /turf. | 
| ACID_DECAY_BASE | The constant factor for the acid decay rate. | 
| ACID_DECAY_SCALING | The scaling factor for the acid decay rate. | 
| ACID_OVERLAY_DEFAULT | The default icon state for the acid overlay. Not to be confused with the error icon state. | 
| ACID_LEVEL_HANDBURN | The combined acid power and acid volume required to burn hands. | 
Define Details
ACID_DECAY_BASE
            
         
    
    The constant factor for the acid decay rate.
ACID_DECAY_SCALING
            
         
    
    The scaling factor for the acid decay rate.
ACID_LEVEL_HANDBURN
            
         
    
    The combined acid power and acid volume required to burn hands.
ACID_OVERLAY_DEFAULT
            
         
    
    The default icon state for the acid overlay. Not to be confused with the error icon state.
ACID_POWER_MELT_TURF
            
         
    
    The acid power required to destroy most closed turfs.
MOB_ACID_VOLUME_MAX
            
         
    
    Maximum acid volume that can be applied to a /mob/living.
OBJ_ACID_DAMAGE_MAX
            
         
    
    The maximum amount of damage (per tick) acid can deal to an /obj. The maximum amount of damage (per second) acid can deal to an /obj.
OBJ_ACID_VOLUME_MAX
            
         
    
    Maximum acid volume that can be applied to an /obj.
TURF_ACID_VOLUME_MAX
            
         
    
    Maximum acid volume that can be applied to a /turf.