Yogstation 13 - Modules - TypesDefine Details

code/__DEFINES/clockcult.dm

BELLIGERENT_EYEUse this for offensive and damaging scripture!
VANGUARD_COGWHEELUse this for defensive and healing scripture!
GEIS_CAPACITORUse this for niche scripture!
HIEROPHANT_ANSIBLEUse this for construction-related scripture!
MAX_CLOCKWORK_POWERThe max power in W that the cult can stockpile
SCRIPT_UNLOCK_THRESHOLDScripts will unlock if the total power reaches this amount
APPLICATION_UNLOCK_THRESHOLDApplications will unlock if the total powre reaches this amount
MIN_CLOCKCULT_POWERthe minimum amount of power clockcult machines will handle gracefully
CLOCKCULT_POWER_UNITstandard power amount for replica fabricator costs
POWER_STANDARDhow much power is in anything else; doesn't matter as much as the following
POWER_FLOORhow much power is in a clockwork floor, determines the cost of clockwork floor production
POWER_WALL_MINUS_FLOORhow much power is in a clockwork wall, determines the cost of clockwork wall production
POWER_GEARhow much power is in a wall gear, minus the brass from the wall
POWER_WALL_TOTALhow much power is in a clockwork wall and the floor under it
POWER_RODhow much power is in one rod
POWER_METALhow much power is in one sheet of metal
POWER_PLASTEELhow much power is in one sheet of plasteel
GATEWAY_SUMMON_RATEthe time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick
GATEWAY_REEBE_FOUNDwhen progress is at or above this, the gateway finds reebe and begins drawing power
GATEWAY_RATVAR_COMINGwhen progress is at or above this, ratvar has entered and is coming through the gateway
GATEWAY_RATVAR_ARRIVALwhen progress is at or above this, game over ratvar's here everybody go home
CLOCKCULT_OBJECTIVEObjective text define
SUPERHEATED_CLOCKWORK_WALL_LIMITHow many walls can be superheated at once
SIGIL_ACCESS_RANGErange at which transmission sigils can access power
FABRICATOR_REPAIR_PER_TICKhow much a fabricator repairs each tick, and also how many deciseconds each tick is
OCULAR_WARDEN_EXCLUSION_RANGEthe range at which ocular wardens cannot be placed near other ocular wardens
CLOCKWORK_ARMOR_COOLDOWNThe cooldown period between summoning suits of clockwork armor
RATVARIAN_SPEAR_COOLDOWNThe cooldown period between summoning another Ratvarian spear
MARAUDER_SCRIPTURE_SCALING_THRESHOLDThe amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
MARAUDER_SCRIPTURE_SCALING_TIMEThe amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
MARAUDER_SCRIPTURE_SCALING_MAXThe maximum extra time applied to the marauder scripture
ARK_SCREAM_COOLDOWNThis much time has to pass between instances of the Ark taking damage before it will "scream" again
SERVANT_HARDMODE_PERCENTThe percent of servant over living players before they enter hardmode and have a warp penalty on non-clockwork tiles

Define Details

APPLICATION_UNLOCK_THRESHOLD

Applications will unlock if the total powre reaches this amount

ARK_SCREAM_COOLDOWN

This much time has to pass between instances of the Ark taking damage before it will "scream" again

BELLIGERENT_EYE

Use this for offensive and damaging scripture!

CLOCKCULT_OBJECTIVE

Objective text define

CLOCKCULT_POWER_UNIT

standard power amount for replica fabricator costs

CLOCKWORK_ARMOR_COOLDOWN

The cooldown period between summoning suits of clockwork armor

FABRICATOR_REPAIR_PER_TICK

how much a fabricator repairs each tick, and also how many deciseconds each tick is

GATEWAY_RATVAR_ARRIVAL

when progress is at or above this, game over ratvar's here everybody go home

GATEWAY_RATVAR_COMING

when progress is at or above this, ratvar has entered and is coming through the gateway

GATEWAY_REEBE_FOUND

when progress is at or above this, the gateway finds reebe and begins drawing power

GATEWAY_SUMMON_RATE

the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick

GEIS_CAPACITOR

Use this for niche scripture!

HIEROPHANT_ANSIBLE

Use this for construction-related scripture!

MARAUDER_SCRIPTURE_SCALING_MAX

The maximum extra time applied to the marauder scripture

MARAUDER_SCRIPTURE_SCALING_THRESHOLD

The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty

MARAUDER_SCRIPTURE_SCALING_TIME

The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder

MAX_CLOCKWORK_POWER

The max power in W that the cult can stockpile

MIN_CLOCKCULT_POWER

the minimum amount of power clockcult machines will handle gracefully

OCULAR_WARDEN_EXCLUSION_RANGE

the range at which ocular wardens cannot be placed near other ocular wardens

POWER_FLOOR

how much power is in a clockwork floor, determines the cost of clockwork floor production

POWER_GEAR

how much power is in a wall gear, minus the brass from the wall

POWER_METAL

how much power is in one sheet of metal

POWER_PLASTEEL

how much power is in one sheet of plasteel

POWER_ROD

how much power is in one rod

POWER_STANDARD

how much power is in anything else; doesn't matter as much as the following

POWER_WALL_MINUS_FLOOR

how much power is in a clockwork wall, determines the cost of clockwork wall production

POWER_WALL_TOTAL

how much power is in a clockwork wall and the floor under it

RATVARIAN_SPEAR_COOLDOWN

The cooldown period between summoning another Ratvarian spear

SCRIPT_UNLOCK_THRESHOLD

Scripts will unlock if the total power reaches this amount

SERVANT_HARDMODE_PERCENT

The percent of servant over living players before they enter hardmode and have a warp penalty on non-clockwork tiles

SIGIL_ACCESS_RANGE

range at which transmission sigils can access power

SUPERHEATED_CLOCKWORK_WALL_LIMIT

How many walls can be superheated at once

VANGUARD_COGWHEEL

Use this for defensive and healing scripture!