code/__DEFINES/clockcult.dm 
            
        
| BELLIGERENT_EYE | Use this for offensive and damaging scripture! | 
|---|---|
| VANGUARD_COGWHEEL | Use this for defensive and healing scripture! | 
| GEIS_CAPACITOR | Use this for niche scripture! | 
| HIEROPHANT_ANSIBLE | Use this for construction-related scripture! | 
| MAX_CLOCKWORK_POWER | The max power in kJ that the cult can stockpile | 
| SCRIPT_UNLOCK_THRESHOLD | Scripts will unlock if the total power reaches this amount | 
| APPLICATION_UNLOCK_THRESHOLD | Applications will unlock if the total powre reaches this amount | 
| MIN_CLOCKCULT_POWER | the minimum amount of power clockcult machines will handle gracefully | 
| CLOCKCULT_POWER_UNIT | standard power amount for replica fabricator costs | 
| POWER_STANDARD | how much power is in anything else; doesn't matter as much as the following | 
| POWER_FLOOR | how much power is in a clockwork floor, determines the cost of clockwork floor production | 
| POWER_WALL_MINUS_FLOOR | how much power is in a clockwork wall, determines the cost of clockwork wall production | 
| POWER_GEAR | how much power is in a wall gear, minus the brass from the wall | 
| POWER_WALL_TOTAL | how much power is in a clockwork wall and the floor under it | 
| POWER_ROD | how much power is in one rod | 
| POWER_METAL | how much power is in one sheet of metal | 
| POWER_PLASTEEL | how much power is in one sheet of plasteel | 
| GATEWAY_SUMMON_RATE | the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick | 
| GATEWAY_REEBE_FOUND | when progress is at or above this, the gateway finds reebe and begins drawing power | 
| GATEWAY_RATVAR_COMING | when progress is at or above this, ratvar has entered and is coming through the gateway | 
| GATEWAY_RATVAR_ARRIVAL | when progress is at or above this, game over ratvar's here everybody go home | 
| CLOCKCULT_OBJECTIVE | Objective text define | 
| SUPERHEATED_CLOCKWORK_WALL_LIMIT | How many walls can be superheated at once | 
| SIGIL_ACCESS_RANGE | range at which transmission sigils can access power | 
| FABRICATOR_REPAIR_PER_TICK | how much a fabricator repairs each tick, and also how many deciseconds each tick is | 
| OCULAR_WARDEN_EXCLUSION_RANGE | the range at which ocular wardens cannot be placed near other ocular wardens | 
| CLOCKWORK_ARMOR_COOLDOWN | The cooldown period between summoning suits of clockwork armor | 
| RATVARIAN_SPEAR_COOLDOWN | The cooldown period between summoning another Ratvarian spear | 
| MARAUDER_SCRIPTURE_SCALING_THRESHOLD | The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty | 
| MARAUDER_SCRIPTURE_SCALING_TIME | The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder | 
| MARAUDER_SCRIPTURE_SCALING_MAX | The maximum extra time applied to the marauder scripture | 
| ARK_SCREAM_COOLDOWN | This much time has to pass between instances of the Ark taking damage before it will "scream" again | 
| SERVANT_HARDMODE_PERCENT | The percent of servant over living players before they enter hardmode and have a warp penalty on non-clockwork tiles | 
Define Details
APPLICATION_UNLOCK_THRESHOLD
            
         
    
    Applications will unlock if the total powre reaches this amount
ARK_SCREAM_COOLDOWN
            
         
    
    This much time has to pass between instances of the Ark taking damage before it will "scream" again
BELLIGERENT_EYE
            
         
    
    Use this for offensive and damaging scripture!
CLOCKCULT_OBJECTIVE
            
         
    
    Objective text define
CLOCKCULT_POWER_UNIT
            
         
    
    standard power amount for replica fabricator costs
CLOCKWORK_ARMOR_COOLDOWN
            
         
    
    The cooldown period between summoning suits of clockwork armor
FABRICATOR_REPAIR_PER_TICK
            
         
    
    how much a fabricator repairs each tick, and also how many deciseconds each tick is
GATEWAY_RATVAR_ARRIVAL
            
         
    
    when progress is at or above this, game over ratvar's here everybody go home
GATEWAY_RATVAR_COMING
            
         
    
    when progress is at or above this, ratvar has entered and is coming through the gateway
GATEWAY_REEBE_FOUND
            
         
    
    when progress is at or above this, the gateway finds reebe and begins drawing power
GATEWAY_SUMMON_RATE
            
         
    
    the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick
GEIS_CAPACITOR
            
         
    
    Use this for niche scripture!
HIEROPHANT_ANSIBLE
            
         
    
    Use this for construction-related scripture!
MARAUDER_SCRIPTURE_SCALING_MAX
            
         
    
    The maximum extra time applied to the marauder scripture
MARAUDER_SCRIPTURE_SCALING_THRESHOLD
            
         
    
    The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
MARAUDER_SCRIPTURE_SCALING_TIME
            
         
    
    The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
MAX_CLOCKWORK_POWER
            
         
    
    The max power in kJ that the cult can stockpile
MIN_CLOCKCULT_POWER
            
         
    
    the minimum amount of power clockcult machines will handle gracefully
OCULAR_WARDEN_EXCLUSION_RANGE
            
         
    
    the range at which ocular wardens cannot be placed near other ocular wardens
POWER_FLOOR
            
         
    
    how much power is in a clockwork floor, determines the cost of clockwork floor production
POWER_GEAR
            
         
    
    how much power is in a wall gear, minus the brass from the wall
POWER_METAL
            
         
    
    how much power is in one sheet of metal
POWER_PLASTEEL
            
         
    
    how much power is in one sheet of plasteel
POWER_ROD
            
         
    
    how much power is in one rod
POWER_STANDARD
            
         
    
    how much power is in anything else; doesn't matter as much as the following
POWER_WALL_MINUS_FLOOR
            
         
    
    how much power is in a clockwork wall, determines the cost of clockwork wall production
POWER_WALL_TOTAL
            
         
    
    how much power is in a clockwork wall and the floor under it
RATVARIAN_SPEAR_COOLDOWN
            
         
    
    The cooldown period between summoning another Ratvarian spear
SCRIPT_UNLOCK_THRESHOLD
            
         
    
    Scripts will unlock if the total power reaches this amount
SERVANT_HARDMODE_PERCENT
            
         
    
    The percent of servant over living players before they enter hardmode and have a warp penalty on non-clockwork tiles
SIGIL_ACCESS_RANGE
            
         
    
    range at which transmission sigils can access power
SUPERHEATED_CLOCKWORK_WALL_LIMIT
            
         
    
    How many walls can be superheated at once
VANGUARD_COGWHEEL
            
         
    
    Use this for defensive and healing scripture!