code/__DEFINES/construction/rcd.dm 
            
        
| RCD_DESIGN_MODE | The mode of operation to design an specific type of rcd design | 
|---|---|
| RCD_FLOORWALL | For changing turfs | 
| RCD_WINDOWGRILLE | Full tile windows | 
| RCD_AIRLOCK | Windoors & Airlocks | 
| RCD_STRUCTURE | Literarly anything that is spawned on top of a turf such as tables, machines etc | 
| RCD_WALLFRAME | For wallmounts like air alarms, fire alarms & apc | 
| RCD_DECONSTRUCT | For deconstructing an structure | 
| RCD_DESIGN_PATH | The typepath of the structure the rcd is trying to build | 
| RCD_HOLOGRAM_FADE_TIME | Time taken for an rcd hologram to disappear | 
| RCD_UPGRADE_FRAMES | Upgrade for building machines | 
| RCD_UPGRADE_SIMPLE_CIRCUITS | Upgrade for installing circuitboards in air alarms, fire alarms, apc & cells in them | 
| RCD_UPGRADE_SILO_LINK | Upgrade for drawing iron from ore silo | 
| RCD_UPGRADE_FURNISHING | Upgrade for building furnishing items | 
| RCD_UPGRADE_ANTI_INTERRUPT | Upgrade to stop construction effect from getting attacked | 
| RCD_UPGRADE_NO_FREQUENT_USE_COOLDOWN | Upgrade to disable delay multiplier when building multiple structures | 
| RCD_ALL_UPGRADES | All upgrades packed in 1 flag | 
| RPD_UPGRADE_UNWRENCH | Upgrades for the Rapid Pipe Dispenser to unwrench pipes | 
| RCD_MEMORY_WALL | The memory constant for a wall | 
| RCD_MEMORY_WINDOWGRILLE | The memory constant for full tile windows | 
| RCD_MEMORY_COST_BUFF | How much less resources the RCD uses when reconstructing | 
| RCD_RESULT_BYPASS_FREQUENT_USE_COOLDOWN | If set to TRUE in rcd_vals, will bypass the cooldown on slowing down frequent use | 
Define Details
RCD_AIRLOCK
            
         
    
    Windoors & Airlocks
RCD_ALL_UPGRADES
            
         
    
    All upgrades packed in 1 flag
RCD_DECONSTRUCT
            
         
    
    For deconstructing an structure
RCD_DESIGN_MODE
            
         
    
    The mode of operation to design an specific type of rcd design
RCD_DESIGN_PATH
            
         
    
    The typepath of the structure the rcd is trying to build
RCD_FLOORWALL
            
         
    
    For changing turfs
RCD_HOLOGRAM_FADE_TIME
            
         
    
    Time taken for an rcd hologram to disappear
RCD_MEMORY_COST_BUFF
            
         
    
    How much less resources the RCD uses when reconstructing
RCD_MEMORY_WALL
            
         
    
    The memory constant for a wall
RCD_MEMORY_WINDOWGRILLE
            
         
    
    The memory constant for full tile windows
RCD_RESULT_BYPASS_FREQUENT_USE_COOLDOWN
            
         
    
    If set to TRUE in rcd_vals, will bypass the cooldown on slowing down frequent use
RCD_STRUCTURE
            
         
    
    Literarly anything that is spawned on top of a turf such as tables, machines etc
RCD_UPGRADE_ANTI_INTERRUPT
            
         
    
    Upgrade to stop construction effect from getting attacked
RCD_UPGRADE_FRAMES
            
         
    
    Upgrade for building machines
RCD_UPGRADE_FURNISHING
            
         
    
    Upgrade for building furnishing items
RCD_UPGRADE_NO_FREQUENT_USE_COOLDOWN
            
         
    
    Upgrade to disable delay multiplier when building multiple structures
RCD_UPGRADE_SILO_LINK
            
         
    
    Upgrade for drawing iron from ore silo
RCD_UPGRADE_SIMPLE_CIRCUITS
            
         
    
    Upgrade for installing circuitboards in air alarms, fire alarms, apc & cells in them
RCD_WALLFRAME
            
         
    
    For wallmounts like air alarms, fire alarms & apc
RCD_WINDOWGRILLE
            
         
    
    Full tile windows
RPD_UPGRADE_UNWRENCH
            
         
    
    Upgrades for the Rapid Pipe Dispenser to unwrench pipes