code/__DEFINES/dcs/signals/signals_atom/signals_atom_attack.dm 
            
        
| COMSIG_ATOM_ATTACKBY | from base of atom/attackby(): (/obj/item, /mob/living, params) | 
|---|---|
| COMSIG_ATOM_ATTACKBY_SECONDARY | From base of [atom/proc/attacby_secondary()]: (/obj/item/weapon, /mob/user, params) | 
| COMSIG_ATOM_ATTACK_HAND_SECONDARY | From base of /atom/proc/attack_hand_secondary: (mob/user, list/modifiers) - Called when the atom receives a secondary unarmed attack. | 
| COMPONENT_NO_AFTERATTACK | Return this in response if you don't want afterattack to be called | 
| COMSIG_ATOM_HULK_ATTACK | from base of atom/attack_hulk(): (/mob/living/carbon/human) | 
| COMSIG_ATOM_ATTACK_ANIMAL | from base of atom/animal_attack(): (/mob/user) | 
| COMSIG_ATOM_BREAK | from /atom/proc/atom_break: (damage_flag) | 
| COMSIG_ATOM_FIX | from base of /atom/proc/atom_fix: () | 
| COMSIG_ATOM_DESTRUCTION | from base of /atom/proc/atom_destruction: (damage_flag) | 
| COMSIG_ATOM_INTEGRITY_CHANGED | from base of /atom/proc/update_integrity: (old_value, new_value) | 
| COMSIG_ATOM_TAKE_DAMAGE | from base of /atom/proc/take_damage: (damage_amount, damage_type, damage_flag, sound_effect, attack_dir, aurmor_penetration) | 
| COMPONENT_NO_TAKE_DAMAGE | Return bitflags for the above signal which prevents the atom taking any damage. | 
| COMPONENT_CANCEL_ATTACK_CHAIN | tool_act -> pre_attack -> target.attackby (item.attack) -> afterattack Ends the attack chain. If sent early might cause posterior attacks not to happen. | 
| COMPONENT_SKIP_ATTACK | Skips the specific attack step, continuing for the next one to happen. | 
| COMSIG_ATOM_ATTACK_GHOST | from base of atom/attack_ghost(): (mob/dead/observer/ghost) | 
| COMSIG_ATOM_ATTACK_HAND | from base of atom/attack_hand(): (mob/user, list/modifiers) | 
| COMSIG_ATOM_ATTACK_PAW | from base of atom/attack_paw(): (mob/user) | 
| COMSIG_ATOM_ATTACK_MECH | from base of atom/mech_melee_attack(): (obj/vehicle/sealed/mecha/mecha_attacker, mob/living/user) | 
| COMSIG_ATOM_WAS_ATTACKED | from relay_attackers element: (atom/attacker) | 
Define Details
COMPONENT_CANCEL_ATTACK_CHAIN
            
         
    
    tool_act -> pre_attack -> target.attackby (item.attack) -> afterattack Ends the attack chain. If sent early might cause posterior attacks not to happen.
COMPONENT_NO_AFTERATTACK
            
         
    
    Return this in response if you don't want afterattack to be called
COMPONENT_NO_TAKE_DAMAGE
            
         
    
    Return bitflags for the above signal which prevents the atom taking any damage.
COMPONENT_SKIP_ATTACK
            
         
    
    Skips the specific attack step, continuing for the next one to happen.
COMSIG_ATOM_ATTACKBY
            
         
    
    from base of atom/attackby(): (/obj/item, /mob/living, params)
COMSIG_ATOM_ATTACKBY_SECONDARY
            
         
    
    From base of [atom/proc/attacby_secondary()]: (/obj/item/weapon, /mob/user, params)
COMSIG_ATOM_ATTACK_ANIMAL
            
         
    
    from base of atom/animal_attack(): (/mob/user)
COMSIG_ATOM_ATTACK_GHOST
            
         
    
    from base of atom/attack_ghost(): (mob/dead/observer/ghost)
COMSIG_ATOM_ATTACK_HAND
            
         
    
    from base of atom/attack_hand(): (mob/user, list/modifiers)
COMSIG_ATOM_ATTACK_HAND_SECONDARY
            
         
    
    From base of /atom/proc/attack_hand_secondary: (mob/user, list/modifiers) - Called when the atom receives a secondary unarmed attack.
COMSIG_ATOM_ATTACK_MECH
            
         
    
    from base of atom/mech_melee_attack(): (obj/vehicle/sealed/mecha/mecha_attacker, mob/living/user)
COMSIG_ATOM_ATTACK_PAW
            
         
    
    from base of atom/attack_paw(): (mob/user)
COMSIG_ATOM_BREAK
            
         
    
    from /atom/proc/atom_break: (damage_flag)
COMSIG_ATOM_DESTRUCTION
            
         
    
    from base of /atom/proc/atom_destruction: (damage_flag)
COMSIG_ATOM_FIX
            
         
    
    from base of /atom/proc/atom_fix: ()
COMSIG_ATOM_HULK_ATTACK
            
         
    
    from base of atom/attack_hulk(): (/mob/living/carbon/human)
COMSIG_ATOM_INTEGRITY_CHANGED
            
         
    
    from base of /atom/proc/update_integrity: (old_value, new_value)
COMSIG_ATOM_TAKE_DAMAGE
            
         
    
    from base of /atom/proc/take_damage: (damage_amount, damage_type, damage_flag, sound_effect, attack_dir, aurmor_penetration)
COMSIG_ATOM_WAS_ATTACKED
            
         
    
    from relay_attackers element: (atom/attacker)