code/__DEFINES/dcs/signals/signals_mob/signals_human.dm 
            
        
| COMSIG_HUMAN_DISARM_HIT | Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted) | 
|---|---|
| COMSIG_JOB_RECEIVED | Whenever EquipRanked is called, called after job is set | 
| COMSIG_HUMAN_CORETEMP_CHANGE | from /mob/living/carbon/human/proc/set_coretemperature(): (oldvalue, newvalue) | 
| COMSIG_HUMAN_BURNING | from /datum/species/handle_fire. Called when the human is set on fire and burning clothes and stuff | 
| COMSIG_HUMAN_EARLY_UNARMED_ATTACK | from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity, modifiers) | 
| COMSIG_HUMAN_MELEE_UNARMED_ATTACK | from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity, modifiers) | 
| COMSIG_HUMAN_CHECK_SHIELDS | from /mob/living/carbon/human/proc/check_shields(): (atom/hit_by, damage, attack_text, attack_type, armour_penetration) | 
| SHIELD_BLOCK | Standard block, stops projectiles in their tracks | 
| SHIELD_REFLECT | Reflects projectiles back to whence they came | 
| SHIELD_DODGE | Projectiles just pass right through | 
| COMSIG_HUMAN_AFTER_BLOCK | from /mob/living/carbon/human/proc/check_shields(): (block_result) | 
| COMSIG_HUMAN_FORCESAY | from /mob/living/carbon/human/proc/force_say(): () | 
Define Details
COMSIG_HUMAN_AFTER_BLOCK
            
         
    
    from /mob/living/carbon/human/proc/check_shields(): (block_result)
COMSIG_HUMAN_BURNING
            
         
    
    from /datum/species/handle_fire. Called when the human is set on fire and burning clothes and stuff
COMSIG_HUMAN_CHECK_SHIELDS
            
         
    
    from /mob/living/carbon/human/proc/check_shields(): (atom/hit_by, damage, attack_text, attack_type, armour_penetration)
COMSIG_HUMAN_CORETEMP_CHANGE
            
         
    
    from /mob/living/carbon/human/proc/set_coretemperature(): (oldvalue, newvalue)
COMSIG_HUMAN_DISARM_HIT
            
         
    
    Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
COMSIG_HUMAN_EARLY_UNARMED_ATTACK
            
         
    
    from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity, modifiers)
COMSIG_HUMAN_FORCESAY
            
         
    
    from /mob/living/carbon/human/proc/force_say(): ()
COMSIG_HUMAN_MELEE_UNARMED_ATTACK
            
         
    
    from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity, modifiers)
COMSIG_JOB_RECEIVED
            
         
    
    Whenever EquipRanked is called, called after job is set
SHIELD_BLOCK
            
         
    
    Standard block, stops projectiles in their tracks
SHIELD_DODGE
            
         
    
    Projectiles just pass right through
SHIELD_REFLECT
            
         
    
    Reflects projectiles back to whence they came