code/__DEFINES/instruments.dm 
            
        
| CHANNELS_PER_INSTRUMENT | Max number of playing notes per instrument. | 
|---|---|
| INSTRUMENT_DISTANCE_FALLOFF_BUFF | Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people. | 
| INSTRUMENT_DISTANCE_NO_FALLOFF | How many tiles instruments have no falloff for | 
| INSTRUMENT_MAX_TOTAL_SUSTAIN | Maximum length a note should ever go for | 
| INSTRUMENT_EXP_FALLOFF_MIN | These are per decisecond. | 
| INSTRUMENT_MIN_SUSTAIN_DROPOFF | Minimum volume for when the sound is considered dead. | 
Define Details
CHANNELS_PER_INSTRUMENT
            
         
    
    Max number of playing notes per instrument.
INSTRUMENT_DISTANCE_FALLOFF_BUFF
            
         
    
    Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people.
INSTRUMENT_DISTANCE_NO_FALLOFF
            
         
    
    How many tiles instruments have no falloff for
INSTRUMENT_EXP_FALLOFF_MIN
            
         
    
    These are per decisecond.
INSTRUMENT_MAX_TOTAL_SUSTAIN
            
         
    
    Maximum length a note should ever go for
INSTRUMENT_MIN_SUSTAIN_DROPOFF
            
         
    
    Minimum volume for when the sound is considered dead.