code/__DEFINES/inventory.dm 
            
        
| WEIGHT_CLASS_TINY | Usually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips) | 
|---|---|
| WEIGHT_CLASS_SMALL | Pockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device) | 
| WEIGHT_CLASS_NORMAL | Standard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets) | 
| WEIGHT_CLASS_BULKY | Items that can be weilded or equipped but not stored in an inventory, (e.g. defibrillator, backpack, space suits) | 
| WEIGHT_CLASS_HUGE | Usually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons) | 
| WEIGHT_CLASS_GIGANTIC | Essentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe) | 
| ITEM_SLOT_OCLOTHING | Suit slot (armors, costumes, space suits, etc.) | 
| ITEM_SLOT_ICLOTHING | Jumpsuit slot | 
| ITEM_SLOT_GLOVES | Glove slot | 
| ITEM_SLOT_EYES | Glasses slot | 
| ITEM_SLOT_EARS | Ear slot (radios, earmuffs) | 
| ITEM_SLOT_MASK | Mask slot | 
| ITEM_SLOT_HEAD | Head slot (helmets, hats, etc.) | 
| ITEM_SLOT_FEET | Shoe slot | 
| ITEM_SLOT_ID | ID slot | 
| ITEM_SLOT_BELT | Belt slot | 
| ITEM_SLOT_BACK | Back slot | 
| ITEM_SLOT_DEX_STORAGE | Dextrous simplemob "hands" (used for Drones and Dextrous Guardians) | 
| ITEM_SLOT_NECK | Neck slot (ties, bedsheets, scarves) | 
| ITEM_SLOT_HANDS | A character's hand slots | 
| ITEM_SLOT_BACKPACK | Inside of a character's backpack | 
| ITEM_SLOT_SUITSTORE | Suit Storage slot | 
| ITEM_SLOT_LPOCKET | Left Pocket slot | 
| ITEM_SLOT_RPOCKET | Right Pocket slot | 
| ITEM_SLOT_HANDCUFFED | Handcuff slot | 
| ITEM_SLOT_LEGCUFFED | Legcuff slot (bolas, beartraps) | 
| SLOTS_AMT | Total amount of slots | 
Define Details
ITEM_SLOT_BACK
            
         
    
    Back slot
ITEM_SLOT_BACKPACK
            
         
    
    Inside of a character's backpack
ITEM_SLOT_BELT
            
         
    
    Belt slot
ITEM_SLOT_DEX_STORAGE
            
         
    
    Dextrous simplemob "hands" (used for Drones and Dextrous Guardians)
ITEM_SLOT_EARS
            
         
    
    Ear slot (radios, earmuffs)
ITEM_SLOT_EYES
            
         
    
    Glasses slot
ITEM_SLOT_FEET
            
         
    
    Shoe slot
ITEM_SLOT_GLOVES
            
         
    
    Glove slot
ITEM_SLOT_HANDCUFFED
            
         
    
    Handcuff slot
ITEM_SLOT_HANDS
            
         
    
    A character's hand slots
ITEM_SLOT_HEAD
            
         
    
    Head slot (helmets, hats, etc.)
ITEM_SLOT_ICLOTHING
            
         
    
    Jumpsuit slot
ITEM_SLOT_ID
            
         
    
    ID slot
ITEM_SLOT_LEGCUFFED
            
         
    
    Legcuff slot (bolas, beartraps)
ITEM_SLOT_LPOCKET
            
         
    
    Left Pocket slot
ITEM_SLOT_MASK
            
         
    
    Mask slot
ITEM_SLOT_NECK
            
         
    
    Neck slot (ties, bedsheets, scarves)
ITEM_SLOT_OCLOTHING
            
         
    
    Suit slot (armors, costumes, space suits, etc.)
ITEM_SLOT_RPOCKET
            
         
    
    Right Pocket slot
ITEM_SLOT_SUITSTORE
            
         
    
    Suit Storage slot
SLOTS_AMT
            
         
    
    Total amount of slots
WEIGHT_CLASS_BULKY
            
         
    
    Items that can be weilded or equipped but not stored in an inventory, (e.g. defibrillator, backpack, space suits)
WEIGHT_CLASS_GIGANTIC
            
         
    
    Essentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe)
WEIGHT_CLASS_HUGE
            
         
    
    Usually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons)
WEIGHT_CLASS_NORMAL
            
         
    
    Standard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets)
WEIGHT_CLASS_SMALL
            
         
    
    Pockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device)
WEIGHT_CLASS_TINY
            
         
    
    Usually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips)