Yogstation 13 - Modules - TypesDefine Details

code/__DEFINES/inventory.dm

WEIGHT_CLASS_TINYUsually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips)
WEIGHT_CLASS_SMALLPockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device)
WEIGHT_CLASS_NORMALStandard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets)
WEIGHT_CLASS_BULKYItems that can be weilded or equipped but not stored in an inventory, (e.g. defibrillator, backpack, space suits)
WEIGHT_CLASS_HUGEUsually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons)
WEIGHT_CLASS_GIGANTICEssentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe)
ITEM_SLOT_OCLOTHINGSuit slot (armors, costumes, space suits, etc.)
ITEM_SLOT_ICLOTHINGJumpsuit slot
ITEM_SLOT_GLOVESGlove slot
ITEM_SLOT_EYESGlasses slot
ITEM_SLOT_EARSEar slot (radios, earmuffs)
ITEM_SLOT_MASKMask slot
ITEM_SLOT_HEADHead slot (helmets, hats, etc.)
ITEM_SLOT_FEETShoe slot
ITEM_SLOT_IDID slot
ITEM_SLOT_BELTBelt slot
ITEM_SLOT_BACKBack slot
ITEM_SLOT_DEX_STORAGEDextrous simplemob "hands" (used for Drones and Dextrous Guardians)
ITEM_SLOT_NECKNeck slot (ties, bedsheets, scarves)
ITEM_SLOT_HANDSA character's hand slots
ITEM_SLOT_BACKPACKInside of a character's backpack
ITEM_SLOT_SUITSTORESuit Storage slot
ITEM_SLOT_LPOCKETLeft Pocket slot
ITEM_SLOT_RPOCKETRight Pocket slot
ITEM_SLOT_HANDCUFFEDHandcuff slot
ITEM_SLOT_LEGCUFFEDLegcuff slot (bolas, beartraps)
SLOTS_AMTTotal amount of slots

Define Details

ITEM_SLOT_BACK

Back slot

ITEM_SLOT_BACKPACK

Inside of a character's backpack

ITEM_SLOT_BELT

Belt slot

ITEM_SLOT_DEX_STORAGE

Dextrous simplemob "hands" (used for Drones and Dextrous Guardians)

ITEM_SLOT_EARS

Ear slot (radios, earmuffs)

ITEM_SLOT_EYES

Glasses slot

ITEM_SLOT_FEET

Shoe slot

ITEM_SLOT_GLOVES

Glove slot

ITEM_SLOT_HANDCUFFED

Handcuff slot

ITEM_SLOT_HANDS

A character's hand slots

ITEM_SLOT_HEAD

Head slot (helmets, hats, etc.)

ITEM_SLOT_ICLOTHING

Jumpsuit slot

ITEM_SLOT_ID

ID slot

ITEM_SLOT_LEGCUFFED

Legcuff slot (bolas, beartraps)

ITEM_SLOT_LPOCKET

Left Pocket slot

ITEM_SLOT_MASK

Mask slot

ITEM_SLOT_NECK

Neck slot (ties, bedsheets, scarves)

ITEM_SLOT_OCLOTHING

Suit slot (armors, costumes, space suits, etc.)

ITEM_SLOT_RPOCKET

Right Pocket slot

ITEM_SLOT_SUITSTORE

Suit Storage slot

SLOTS_AMT

Total amount of slots

WEIGHT_CLASS_BULKY

Items that can be weilded or equipped but not stored in an inventory, (e.g. defibrillator, backpack, space suits)

WEIGHT_CLASS_GIGANTIC

Essentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe)

WEIGHT_CLASS_HUGE

Usually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons)

WEIGHT_CLASS_NORMAL

Standard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets)

WEIGHT_CLASS_SMALL

Pockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device)

WEIGHT_CLASS_TINY

Usually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips)