code/__DEFINES/mecha.dm 
            
        
| OVERHEAT_WARNING | Minimum overheat to show an alert to the pilot | 
|---|---|
| OVERHEAT_THRESHOLD | Minimum overheat required to cause slowdown | 
| OVERHEAT_EMP_MAX | Maximum overheat caused by EMPs, prevents permanent lockdown from ion rifles | 
| OVERHEAT_MAXIMUM | Maximum overheat level possible, causes total immobilization | 
| PASSIVE_COOLING | Amount of overheat reduced every process | 
| STATIONARY_COOLING | Amount of cooling per decisecond-tick while stationary | 
| STATIONARY_COOLING_MAXIMUM | Maximum cooling per second-tick from being stationary | 
| ENVIRONMENT_HEATING | Maximum heating from being in a hot environment | 
| OVERLOAD_HEAT_COST | Overheating per tile moved when overload is active | 
| OVERHEAT_TRAIT | This trait is caused by overheating | 
Define Details
ENVIRONMENT_HEATING
            
         
    
    Maximum heating from being in a hot environment
OVERHEAT_EMP_MAX
            
         
    
    Maximum overheat caused by EMPs, prevents permanent lockdown from ion rifles
OVERHEAT_MAXIMUM
            
         
    
    Maximum overheat level possible, causes total immobilization
OVERHEAT_THRESHOLD
            
         
    
    Minimum overheat required to cause slowdown
OVERHEAT_TRAIT
            
         
    
    This trait is caused by overheating
OVERHEAT_WARNING
            
         
    
    Minimum overheat to show an alert to the pilot
OVERLOAD_HEAT_COST
            
         
    
    Overheating per tile moved when overload is active
PASSIVE_COOLING
            
         
    
    Amount of overheat reduced every process
STATIONARY_COOLING
            
         
    
    Amount of cooling per decisecond-tick while stationary
STATIONARY_COOLING_MAXIMUM
            
         
    
    Maximum cooling per second-tick from being stationary