code/__DEFINES/mecha.dm
OVERHEAT_WARNING | Minimum overheat to show an alert to the pilot |
---|---|
OVERHEAT_THRESHOLD | Minimum overheat required to cause slowdown |
OVERHEAT_EMP_MAX | Maximum overheat caused by EMPs, prevents permanent lockdown from ion rifles |
OVERHEAT_MAXIMUM | Maximum overheat level possible, causes total immobilization |
PASSIVE_COOLING | Amount of overheat reduced every process |
STATIONARY_COOLING | Amount of cooling per decisecond-tick while stationary |
STATIONARY_COOLING_MAXIMUM | Maximum cooling per second-tick from being stationary |
ENVIRONMENT_HEATING | Maximum heating from being in a hot environment |
OVERLOAD_HEAT_COST | Overheating per tile moved when overload is active |
OVERHEAT_TRAIT | This trait is caused by overheating |
Define Details
ENVIRONMENT_HEATING
Maximum heating from being in a hot environment
OVERHEAT_EMP_MAX
Maximum overheat caused by EMPs, prevents permanent lockdown from ion rifles
OVERHEAT_MAXIMUM
Maximum overheat level possible, causes total immobilization
OVERHEAT_THRESHOLD
Minimum overheat required to cause slowdown
OVERHEAT_TRAIT
This trait is caused by overheating
OVERHEAT_WARNING
Minimum overheat to show an alert to the pilot
OVERLOAD_HEAT_COST
Overheating per tile moved when overload is active
PASSIVE_COOLING
Amount of overheat reduced every process
STATIONARY_COOLING
Amount of cooling per decisecond-tick while stationary
STATIONARY_COOLING_MAXIMUM
Maximum cooling per second-tick from being stationary