Yogstation 13 - Modules - TypesDefine Details

code/__DEFINES/misc.dm

BLOODY_FOOTPRINT_BASE_ALPHAMinimum alpha of footprints
BLOOD_AMOUNT_PER_DECALHow much blood a regular blood splatter contains
BLOOD_ITEM_MAXHow much blood an item can have stuck on it
BLOOD_POOL_MAXHow much blood a blood decal can contain
BLOOD_FOOTPRINTS_MINHow much blood a footprint need to at least contain
GRAVITY_DAMAGE_SCALINGThe scaling factor for high gravity damage.
GRAVITY_DAMAGE_MAXIMUMThe maximum BRUTE damage a mob can take from high gravity per second.
BLOODSUCKER_HIDE_BLOODWhether we have succesfully hidden out blood level
ui_blood_display1 tile down
ui_vamprank_display2 tiles down
ui_sunlight_display6 pixels to the right, zero tiles & 5 pixels DOWN.

Define Details

BLOODSUCKER_HIDE_BLOOD

Whether we have succesfully hidden out blood level

BLOODY_FOOTPRINT_BASE_ALPHA

Minimum alpha of footprints

BLOOD_AMOUNT_PER_DECAL

How much blood a regular blood splatter contains

BLOOD_FOOTPRINTS_MIN

How much blood a footprint need to at least contain

BLOOD_ITEM_MAX

How much blood an item can have stuck on it

BLOOD_POOL_MAX

How much blood a blood decal can contain

GRAVITY_DAMAGE_MAXIMUM

The maximum BRUTE damage a mob can take from high gravity per second.

GRAVITY_DAMAGE_SCALING

The scaling factor for high gravity damage.

ui_blood_display

1 tile down

ui_sunlight_display

6 pixels to the right, zero tiles & 5 pixels DOWN.

ui_vamprank_display

2 tiles down