code/__DEFINES/shuttles.dm 
            
        
| ENDGAME_LAUNCHED | This shuttle launched to head to end game (or has arrived there), it will not update further | 
|---|---|
| ENDGAME_TRANSIT | "Endgame transit" denotes shuttles which "fly into the sunset" when the round ends, such as the whiteship. These shuttles leave when the main emergency shuttle does but don't dock anywhere (to save space), so this counts as "escaped". | 
| SHUTTLE_UNLOCK_ALIENTECH | Shuttle unlocks | 
| SHUTTLE_EVENT_CLEAR | Self destruct if this is returned in process | 
| SHUTTLE_EVENT_MISS_SHUTTLE | spawned stuff should float by the window and not hit the shuttle | 
| SHUTTLE_EVENT_HIT_SHUTTLE | spawned stuff should hit the shuttle | 
Define Details
ENDGAME_LAUNCHED
            
         
    
    This shuttle launched to head to end game (or has arrived there), it will not update further
ENDGAME_TRANSIT
            
         
    
    "Endgame transit" denotes shuttles which "fly into the sunset" when the round ends, such as the whiteship. These shuttles leave when the main emergency shuttle does but don't dock anywhere (to save space), so this counts as "escaped".
SHUTTLE_EVENT_CLEAR
            
         
    
    Self destruct if this is returned in process
SHUTTLE_EVENT_HIT_SHUTTLE
            
         
    
    spawned stuff should hit the shuttle
SHUTTLE_EVENT_MISS_SHUTTLE
            
         
    
    spawned stuff should float by the window and not hit the shuttle
SHUTTLE_UNLOCK_ALIENTECH
            
         
    
    Shuttle unlocks