code/__DEFINES/skills.dm
SKILL_PHYSIOLOGY | Medicine and surgery. |
---|---|
SKILL_MECHANICAL | Construction and repair of structures and machinery. |
SKILL_TECHNICAL | Hacking, piloting, and robotic maintenance. |
SKILL_SCIENCE | Chemistry, botany, physics, and other sciences. |
SKILL_FITNESS | Strength, endurance, accuracy. |
EXP_NONE | No experience whatsoever. |
EXP_LOW | Some experience, but not much. |
EXP_MID | Enough experience to do a decent job. |
EXP_HIGH | Above average skill level. |
EXP_MASTER | Exceptionally skilled. |
EXP_GENIUS | Uniquely gifted. Not obtainable through normal means. |
EXPERIENCE_PER_LEVEL | Experience required to increase your skills by one level. Increases exponentially the higher your level already is. |
Define Details
EXPERIENCE_PER_LEVEL
Experience required to increase your skills by one level. Increases exponentially the higher your level already is.
EXP_GENIUS
Uniquely gifted. Not obtainable through normal means.
EXP_HIGH
Above average skill level.
EXP_LOW
Some experience, but not much.
EXP_MASTER
Exceptionally skilled.
EXP_MID
Enough experience to do a decent job.
EXP_NONE
No experience whatsoever.
SKILL_FITNESS
Strength, endurance, accuracy.
SKILL_MECHANICAL
Construction and repair of structures and machinery.
SKILL_PHYSIOLOGY
Medicine and surgery.
SKILL_SCIENCE
Chemistry, botany, physics, and other sciences.
SKILL_TECHNICAL
Hacking, piloting, and robotic maintenance.