code/__DEFINES/traits/sources.dm 
            
        
| EXPERIMENTAL_SURGERY_TRAIT | Trait inherited by experimental surgeries | 
|---|---|
| AUGMENTATION_TRAIT | Trait given by augmented limbs | 
| ABDUCTOR_GLAND_TRAIT | Trait given by organ gained via abductor surgery | 
| ROUNDSTART_TRAIT | cannot be removed without admin intervention | 
| QUIRK_TRAIT | Any traits granted by quirks. | 
| ADMIN_TRAIT | (B)admins only. | 
| SMITE_TRAIT | Any traits given through a smite. | 
| STATUS_EFFECT_TRAIT | A trait given by any status effect | 
| LIGHT_DEBUG_TRAIT | Trait from light debugging | 
| MASK_TRAIT | inherited from the mask | 
| SHOES_TRAIT | inherited from your sweet kicks | 
| IMPLANT_TRAIT | Trait inherited by implants | 
| VEHICLE_TRAIT | inherited from riding vehicles | 
| WAS_SHOCKED | Trait sorce for "was recently shocked by something" | 
| BUCKLED_TRAIT | trait associated to being buckled | 
| CHOKEHOLD_TRAIT | trait associated to being held in a chokehold | 
| RESTING_TRAIT | trait associated to resting | 
| STAT_TRAIT | trait associated to a stat value or range of | 
| MAPPING_HELPER_TRAIT | obtained from mapping helper | 
| SUIT_TRAIT | Trait associated to wearing a suit | 
| LYING_DOWN_TRAIT | Trait associated to lying down (having a [lying_angle] of a different value than zero). | 
| LEANING_TRAIT | A trait gained by leaning against a wall | 
| POWER_LACK_TRAIT | Trait associated to lacking electrical power. | 
| MOTOR_LACK_TRAIT | Trait associated to lacking motor movement | 
| MAFIA_TRAIT | Trait associated with mafia | 
| CTF_TRAIT | Trait associated with ctf | 
| HIGHLANDER_TRAIT | Trait associated with highlander | 
| SWORDPLAY_TRAIT | Trait given from playing pretend with baguettes | 
| NUKE_OP_MINION_TRAIT | Trait given by being recruited as a nuclear operative | 
| NANITE_TRAIT | Trait given by nanites | 
| SHAPESHIFT_TRAIT | Trait given to you by shapeshifting | 
| LEAPING_TRAIT | A trait gained from a mob's leap action, like the leaper | 
| VANISHING_TRAIT | A trait gained from a mob's vanish action, like the herophant | 
| SWOOPING_TRAIT | A trait gained from a mob's swoop action, like the ash drake | 
| MIMIC_TRAIT | A trait gained from a mob's mimic ability, like the mimic | 
| STICKY_NODROP | sticky nodrop sounds like a bad soundcloud rapper's name | 
| LACKING_LOCOMOTION_APPENDAGES_TRAIT | trait associated to not having locomotion appendages nor the ability to fly or float | 
| LACKING_MANIPULATION_APPENDAGES_TRAIT | trait associated to not having fine manipulation appendages such as hands | 
| WARPWHISTLE_TRAIT | Trait granted by /obj/item/warp_whistle | 
| TURF_Z_TRANSPARENT_TRAIT | Turf trait for when a turf is transparent | 
| SOULSTONE_TRAIT | Trait applied by /datum/component/soulstoned | 
| SLIME_COLD | Trait applied to slimes by low temperature | 
| TIPPED_OVER | Trait applied to mobs by being tipped over | 
| PAI_FOLDED | Trait applied to PAIs by being folded | 
| BRAIN_UNAIDED | Trait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech. | 
| TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM | Trait applied to a mob when it gets a required "operational datum" (components/elements). Sends out the source as the type of the element. | 
| MOD_TRAIT | Trait applied by MODsuits. | 
| BERSERK_TRAIT | Trait granted by the berserker hood. | 
| HIPPOCRATIC_OATH_TRAIT | Trait granted by /obj/item/rod_of_asclepius | 
| BLOODDRUNK_TRAIT | Trait granted by /datum/status_effect/blooddrunk | 
| LIPSTICK_TRAIT | Trait granted by lipstick | 
| BEAUTY_ELEMENT_TRAIT | Self-explainatory. | 
| STABILIZED_LIGHT_PINK_EXTRACT_TRAIT | Trait given by stabilized light pink extracts | 
| ADAMANTINE_EXTRACT_TRAIT | Trait given by adamantine extracts | 
| EXPIRED_LIFE_TRAIT | Given by the multiple_lives component to the previous body of the mob upon death. | 
| ORBITING_TRAIT | Trait given to an atom/movable when they orbit something. | 
| ITEM_SCALING_TRAIT | From the item_scaling element | 
| CHOKING_TRAIT | Trait given by choking | 
| HALLUCINATION_TRAIT | Trait given by hallucinations | 
| BASIC_MOB_DEATH_TRAIT | Trait given by simple/basic mob death | 
| SPEED_TRAIT | Trait given by your current speed | 
| AUTOPSY_TRAIT | Trait given to mobs that have been autopsied | 
| MAD_WIZARD_TRAIT | Trait given by /datum/status_effect/blessing_of_insanity | 
| MARKET_CRASH_EVENT_TRAIT | From the market_crash event | 
| CHAMELEON_ITEM_TRAIT | Traits granted to items due to their chameleon properties. | 
| FISH_TRAIT_DATUM | coming from a fish trait datum. | 
| FISH_EVOLUTION | coming from a fish evolution datum | 
| ECHOLOCATION_TRAIT | Trait given by echolocation component. | 
| SPEAKING_FROM_TONGUE | trait source that tongues should use | 
| SPEAKING_FROM_HANDS | trait source that sign language should use | 
| IGNORING_GRAVITY_NEGATION | Sources for TRAIT_IGNORING_GRAVITY | 
| CIRCUIT_HEAR_TRAIT | Hearing trait that is from the hearing component | 
| CURRENTLY_TYPING_TRAIT | This trait comes from when a mob is currently typing. | 
| NO_TONGUE_TRAIT | Trait granted by /mob/living/carbon/Initialize and granted/removed by /obj/item/organ/internal/tongue Used for ensuring that carbons without tongues cannot taste anything so it is added in Initialize, and then removed when a tongue is inserted and readded when a tongue is removed. | 
| MODEL_TRAIT | Trait granted by /mob/living/silicon/robot Traits applied to a silicon mob by their model. | 
| AI_ANCHOR_TRAIT | Trait granted by mob/living/silicon/ai Applied when the ai anchors itself | 
| CLOWNOP_TRAIT | Trait from /datum/antagonist/nukeop/clownop | 
| ORGAN_INSIDE_BODY_TRAIT | Trait from an organ being inside a bodypart | 
| PEN_LABEL_TRAIT | Trait when something was labelled by a pen. | 
Define Details
ABDUCTOR_GLAND_TRAIT
            
         
    
    Trait given by organ gained via abductor surgery
ADAMANTINE_EXTRACT_TRAIT
            
         
    
    Trait given by adamantine extracts
ADMIN_TRAIT
            
         
    
    (B)admins only.
AI_ANCHOR_TRAIT
            
         
    
    Trait granted by mob/living/silicon/ai Applied when the ai anchors itself
AUGMENTATION_TRAIT
            
         
    
    Trait given by augmented limbs
AUTOPSY_TRAIT
            
         
    
    Trait given to mobs that have been autopsied
BASIC_MOB_DEATH_TRAIT
            
         
    
    Trait given by simple/basic mob death
BEAUTY_ELEMENT_TRAIT
            
         
    
    Self-explainatory.
BERSERK_TRAIT
            
         
    
    Trait granted by the berserker hood.
BLOODDRUNK_TRAIT
            
         
    
    Trait granted by /datum/status_effect/blooddrunk
BRAIN_UNAIDED
            
         
    
    Trait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech.
BUCKLED_TRAIT
            
         
    
    trait associated to being buckled
CHAMELEON_ITEM_TRAIT
            
         
    
    Traits granted to items due to their chameleon properties.
CHOKEHOLD_TRAIT
            
         
    
    trait associated to being held in a chokehold
CHOKING_TRAIT
            
         
    
    Trait given by choking
CIRCUIT_HEAR_TRAIT
            
         
    
    Hearing trait that is from the hearing component
CLOWNOP_TRAIT
            
         
    
    Trait from /datum/antagonist/nukeop/clownop
CTF_TRAIT
            
         
    
    Trait associated with ctf
CURRENTLY_TYPING_TRAIT
            
         
    
    This trait comes from when a mob is currently typing.
ECHOLOCATION_TRAIT
            
         
    
    Trait given by echolocation component.
EXPERIMENTAL_SURGERY_TRAIT
            
         
    
    Trait inherited by experimental surgeries
EXPIRED_LIFE_TRAIT
            
         
    
    Given by the multiple_lives component to the previous body of the mob upon death.
FISH_EVOLUTION
            
         
    
    coming from a fish evolution datum
FISH_TRAIT_DATUM
            
         
    
    coming from a fish trait datum.
HALLUCINATION_TRAIT
            
         
    
    Trait given by hallucinations
HIGHLANDER_TRAIT
            
         
    
    Trait associated with highlander
HIPPOCRATIC_OATH_TRAIT
            
         
    
    Trait granted by /obj/item/rod_of_asclepius
IGNORING_GRAVITY_NEGATION
            
         
    
    Sources for TRAIT_IGNORING_GRAVITY
IMPLANT_TRAIT
            
         
    
    Trait inherited by implants
ITEM_SCALING_TRAIT
            
         
    
    From the item_scaling element
LACKING_LOCOMOTION_APPENDAGES_TRAIT
            
         
    
    trait associated to not having locomotion appendages nor the ability to fly or float
LACKING_MANIPULATION_APPENDAGES_TRAIT
            
         
    
    trait associated to not having fine manipulation appendages such as hands
LEANING_TRAIT
            
         
    
    A trait gained by leaning against a wall
LEAPING_TRAIT
            
         
    
    A trait gained from a mob's leap action, like the leaper
LIGHT_DEBUG_TRAIT
            
         
    
    Trait from light debugging
LIPSTICK_TRAIT
            
         
    
    Trait granted by lipstick
LYING_DOWN_TRAIT
            
         
    
    Trait associated to lying down (having a [lying_angle] of a different value than zero).
MAD_WIZARD_TRAIT
            
         
    
    Trait given by /datum/status_effect/blessing_of_insanity
MAFIA_TRAIT
            
         
    
    Trait associated with mafia
MAPPING_HELPER_TRAIT
            
         
    
    obtained from mapping helper
MARKET_CRASH_EVENT_TRAIT
            
         
    
    From the market_crash event
MASK_TRAIT
            
         
    
    inherited from the mask
MIMIC_TRAIT
            
         
    
    A trait gained from a mob's mimic ability, like the mimic
MODEL_TRAIT
            
         
    
    Trait granted by /mob/living/silicon/robot Traits applied to a silicon mob by their model.
MOD_TRAIT
            
         
    
    Trait applied by MODsuits.
MOTOR_LACK_TRAIT
            
         
    
    Trait associated to lacking motor movement
NANITE_TRAIT
            
         
    
    Trait given by nanites
NO_TONGUE_TRAIT
            
         
    
    Trait granted by /mob/living/carbon/Initialize and granted/removed by /obj/item/organ/internal/tongue Used for ensuring that carbons without tongues cannot taste anything so it is added in Initialize, and then removed when a tongue is inserted and readded when a tongue is removed.
NUKE_OP_MINION_TRAIT
            
         
    
    Trait given by being recruited as a nuclear operative
ORBITING_TRAIT
            
         
    
    Trait given to an atom/movable when they orbit something.
ORGAN_INSIDE_BODY_TRAIT
            
         
    
    Trait from an organ being inside a bodypart
PAI_FOLDED
            
         
    
    Trait applied to PAIs by being folded
PEN_LABEL_TRAIT
            
         
    
    Trait when something was labelled by a pen.
POWER_LACK_TRAIT
            
         
    
    Trait associated to lacking electrical power.
QUIRK_TRAIT
            
         
    
    Any traits granted by quirks.
RESTING_TRAIT
            
         
    
    trait associated to resting
ROUNDSTART_TRAIT
            
         
    
    cannot be removed without admin intervention
SHAPESHIFT_TRAIT
            
         
    
    Trait given to you by shapeshifting
SHOES_TRAIT
            
         
    
    inherited from your sweet kicks
SLIME_COLD
            
         
    
    Trait applied to slimes by low temperature
SMITE_TRAIT
            
         
    
    Any traits given through a smite.
SOULSTONE_TRAIT
            
         
    
    Trait applied by /datum/component/soulstoned
SPEAKING_FROM_HANDS
            
         
    
    trait source that sign language should use
SPEAKING_FROM_TONGUE
            
         
    
    trait source that tongues should use
SPEED_TRAIT
            
         
    
    Trait given by your current speed
STABILIZED_LIGHT_PINK_EXTRACT_TRAIT
            
         
    
    Trait given by stabilized light pink extracts
STATUS_EFFECT_TRAIT
            
         
    
    A trait given by any status effect
STAT_TRAIT
            
         
    
    trait associated to a stat value or range of
STICKY_NODROP
            
         
    
    sticky nodrop sounds like a bad soundcloud rapper's name
SUIT_TRAIT
            
         
    
    Trait associated to wearing a suit
SWOOPING_TRAIT
            
         
    
    A trait gained from a mob's swoop action, like the ash drake
SWORDPLAY_TRAIT
            
         
    
    Trait given from playing pretend with baguettes
TIPPED_OVER
            
         
    
    Trait applied to mobs by being tipped over
TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM
            
         
    
    Trait applied to a mob when it gets a required "operational datum" (components/elements). Sends out the source as the type of the element.
TURF_Z_TRANSPARENT_TRAIT
            
         
    
    Turf trait for when a turf is transparent
VANISHING_TRAIT
            
         
    
    A trait gained from a mob's vanish action, like the herophant
VEHICLE_TRAIT
            
         
    
    inherited from riding vehicles
WARPWHISTLE_TRAIT
            
         
    
    Trait granted by /obj/item/warp_whistle
WAS_SHOCKED
            
         
    
    Trait sorce for "was recently shocked by something"