code/__HELPERS/see_through_maps.dm 
            
        
| SEE_THROUGH_MAP_DEFAULT | Default shape. It's one tile above the atom | 
|---|---|
| SEE_THROUGH_MAP_THREE_X_THREE | A 3x3 area 2 tiles above the atom (trees love to be this shape) | 
| SEE_THROUGH_MAP_DEFAULT_TWO_TALL | 2 tiles above the atom | 
| SEE_THROUGH_MAP_THREE_X_TWO | two rows of three tiles above the atom (small but thick trees love these) | 
| SEE_THROUGH_MAP_BILLBOARD | One row of three tiles above the atom, but offset one tile to the left because of how billboards work | 
| SEE_THROUGH_MAP_SHIPPING_CONTAINER | Two rows of three wide, but offset one tile to the left because thats how shipping containers work | 
| SEE_THROUGH_MAP_RATVAR_WRECK | Seethrough component for the ratvar wreck, in shape of the ratvar wreck | 
Define Details
SEE_THROUGH_MAP_BILLBOARD
            
         
    
    One row of three tiles above the atom, but offset one tile to the left because of how billboards work
SEE_THROUGH_MAP_DEFAULT
            
         
    
    Default shape. It's one tile above the atom
SEE_THROUGH_MAP_DEFAULT_TWO_TALL
            
         
    
    2 tiles above the atom
SEE_THROUGH_MAP_RATVAR_WRECK
            
         
    
    Seethrough component for the ratvar wreck, in shape of the ratvar wreck
SEE_THROUGH_MAP_SHIPPING_CONTAINER
            
         
    
    Two rows of three wide, but offset one tile to the left because thats how shipping containers work
SEE_THROUGH_MAP_THREE_X_THREE
            
         
    
    A 3x3 area 2 tiles above the atom (trees love to be this shape)
SEE_THROUGH_MAP_THREE_X_TWO
            
         
    
    two rows of three tiles above the atom (small but thick trees love these)