code/datums/components/gunpoint.dm 
            
        
| GUNPOINT_SHOOTER_STRAY_RANGE | How many tiles around the target the shooter can roam without losing their shot | 
|---|---|
| GUNPOINT_DELAY_STAGE_2 | How long it takes from the gunpoint is initiated to reach stage 2 | 
| GUNPOINT_DELAY_STAGE_3 | How long it takes from stage 2 starting to move up to stage 3 | 
| GUNPOINT_BASE_WOUND_BONUS | If the projectile doesn't have a wound_bonus of CANT_WOUND, we add (this * the stage mult) to their wound_bonus and bare_wound_bonus upon triggering | 
| GUNPOINT_MULT_STAGE_1 | How much the damage and wound bonus mod is multiplied when you're on stage 1 | 
| GUNPOINT_MULT_STAGE_2 | As above, for stage 2 | 
| GUNPOINT_MULT_STAGE_3 | As above, for stage 3 | 
Define Details
GUNPOINT_BASE_WOUND_BONUS
            
         
    
    If the projectile doesn't have a wound_bonus of CANT_WOUND, we add (this * the stage mult) to their wound_bonus and bare_wound_bonus upon triggering
GUNPOINT_DELAY_STAGE_2
            
         
    
    How long it takes from the gunpoint is initiated to reach stage 2
GUNPOINT_DELAY_STAGE_3
            
         
    
    How long it takes from stage 2 starting to move up to stage 3
GUNPOINT_MULT_STAGE_1
            
         
    
    How much the damage and wound bonus mod is multiplied when you're on stage 1
GUNPOINT_MULT_STAGE_2
            
         
    
    As above, for stage 2
GUNPOINT_MULT_STAGE_3
            
         
    
    As above, for stage 3
GUNPOINT_SHOOTER_STRAY_RANGE
            
         
    
    How many tiles around the target the shooter can roam without losing their shot