code/game/objects/effects/turf_fire.dm 
            
        
| TURF_FIRE_TEMP_BASE | The base temperature used when calling hotspot_expose() | 
|---|---|
| TURF_FIRE_POWER_LOSS_ON_LOW_TEMP | The amount of power loss from low temperatures, scales with how far the temperature FIRE_MINIMUM_TEMPERATURE_TO_EXIST | 
| TURF_FIRE_TEMP_INCREMENT_PER_POWER | The increase of temperature used in hotspot_expose() for each fire_power the turf fire has | 
| TURF_FIRE_VOLUME | The volume of the hotspot exposure, in liters | 
| TURF_FIRE_MAX_POWER | Maximum fire power the turf fire can have | 
| TURF_FIRE_SPREAD_RATE | Multiplier for the probability of spreading to adjacent tiles and how much power the new fires have | 
| TURF_FIRE_ENERGY_PER_BURNED_OXY_MOL | Joules of energy added to the air for each oxygen molecule consumed | 
| TURF_FIRE_BURN_RATE_BASE | The base burn rate, increases with fire power | 
| TURF_FIRE_BURN_RATE_PER_POWER | Increase in burn rate for each fire power | 
| TURF_FIRE_BURN_CARBON_DIOXIDE_MULTIPLIER | The oxygen to CO2 conversion rate | 
| TURF_FIRE_BURN_MINIMUM_OXYGEN_REQUIRED | Minimum moles of oxygen required to burn | 
| TURF_FIRE_BURN_PLAY_SOUND_EFFECT_CHANCE | Percent chance of playing a sound effect | 
| /obj/effect/abstract/turf_fire/magical | All the subtypes are for adminbussery and or mapping | 
Define Details
TURF_FIRE_BURN_CARBON_DIOXIDE_MULTIPLIER
            
         
    
    The oxygen to CO2 conversion rate
TURF_FIRE_BURN_MINIMUM_OXYGEN_REQUIRED
            
         
    
    Minimum moles of oxygen required to burn
TURF_FIRE_BURN_PLAY_SOUND_EFFECT_CHANCE
            
         
    
    Percent chance of playing a sound effect
TURF_FIRE_BURN_RATE_BASE
            
         
    
    The base burn rate, increases with fire power
TURF_FIRE_BURN_RATE_PER_POWER
            
         
    
    Increase in burn rate for each fire power
TURF_FIRE_ENERGY_PER_BURNED_OXY_MOL
            
         
    
    Joules of energy added to the air for each oxygen molecule consumed
TURF_FIRE_MAX_POWER
            
         
    
    Maximum fire power the turf fire can have
TURF_FIRE_POWER_LOSS_ON_LOW_TEMP
            
         
    
    The amount of power loss from low temperatures, scales with how far the temperature FIRE_MINIMUM_TEMPERATURE_TO_EXIST
TURF_FIRE_SPREAD_RATE
            
         
    
    Multiplier for the probability of spreading to adjacent tiles and how much power the new fires have
TURF_FIRE_TEMP_BASE
            
         
    
    The base temperature used when calling hotspot_expose()
TURF_FIRE_TEMP_INCREMENT_PER_POWER
            
         
    
    The increase of temperature used in hotspot_expose() for each fire_power the turf fire has
TURF_FIRE_VOLUME
            
         
    
    The volume of the hotspot exposure, in liters