/datum/action/cooldown/spell/charged
        
    
            
        
These spells do something after a channel time. To use this template, all that's needed is for cast() to be implemented.
| Vars | |
| channel_message | What message do we display when we start chanelling? | 
|---|---|
| channel_time | How long it takes to channel the spell. | 
| charge_overlay_icon | What icon should we use for our overlay | 
| charge_overlay_instance | The actual appearance / our overlay. Don't mess with this | 
| charge_overlay_state | What icon state should we use for our overlay | 
| charge_sound | What soundpath should we play when we start chanelling | 
| charge_sound_instance | The actual sound we generate, don't mess with this | 
| currently_channeling | Whether we're currently channelling / charging the spell | 
| Procs | |
| stop_channel_effect | Interrupts the chanelling effect, removing any overlay or sound playing (for the passed mob) | 
Var Details
channel_message
            
        
    
            
        
        What message do we display when we start chanelling?
channel_time
            
        
    
            
        
        How long it takes to channel the spell.
charge_overlay_icon
            
        
    
            
        
        What icon should we use for our overlay
charge_overlay_instance
            
        
    
            
        
        The actual appearance / our overlay. Don't mess with this
charge_overlay_state
            
        
    
            
        
        What icon state should we use for our overlay
charge_sound
            
        
    
            
        
        What soundpath should we play when we start chanelling
charge_sound_instance
            
        
    
            
        
        The actual sound we generate, don't mess with this
currently_channeling
            
        
    
            
        
        Whether we're currently channelling / charging the spell
Proc Details
stop_channel_effect
Interrupts the chanelling effect, removing any overlay or sound playing (for the passed mob)