Blood Crawl 
        
    
            
        
Lets the caster enter and exit pools of blood.
| Vars | |
| blood_radius | The radius around us that we look for blood in | 
|---|---|
| enter_blood_time | The time it takes to enter blood | 
| equip_blood_hands | If TRUE, we equip "blood crawl" hands to the jaunter to prevent using items | 
| exit_blood_time | The time it takes to exit blood | 
| Procs | |
| do_bloodcrawl | Attempts to enter or exit the passed blood pool. Returns TRUE if we successfully entered or exited said pool, FALSE otherwise | 
| exit_blood_effect | Adds an coloring effect to mobs which exit blood crawl. | 
| find_nearby_blood | Returns a nearby blood decal, or null if there aren't any | 
| try_enter_jaunt | Attempts to enter the passed blood pool. If forced is TRUE, it will override enter_blood_time. | 
| try_exit_jaunt | Attempts to Exit the passed blood pool. If forced is TRUE, it will override exit_blood_time, and if we're currently consuming someone. | 
Var Details
blood_radius
            
        
    
            
        
        The radius around us that we look for blood in
enter_blood_time
            
        
    
            
        
        The time it takes to enter blood
equip_blood_hands
            
        
    
            
        
        If TRUE, we equip "blood crawl" hands to the jaunter to prevent using items
exit_blood_time
            
        
    
            
        
        The time it takes to exit blood
Proc Details
do_bloodcrawl
Attempts to enter or exit the passed blood pool. Returns TRUE if we successfully entered or exited said pool, FALSE otherwise
exit_blood_effect
Adds an coloring effect to mobs which exit blood crawl.
find_nearby_blood
Returns a nearby blood decal, or null if there aren't any
try_enter_jaunt
Attempts to enter the passed blood pool. If forced is TRUE, it will override enter_blood_time.
try_exit_jaunt
Attempts to Exit the passed blood pool. If forced is TRUE, it will override exit_blood_time, and if we're currently consuming someone.