Camera Laser Gun 
        
    
            
        
An ability that allows the user to shoot a laser beam at a target from the nearest camera.
| Vars | |
| activate_cooldown | How much time (after burst mode is deactivated) must pass before it can be activated again? | 
|---|---|
| burstmode_activated | Is burst mode activated? | 
| burstmode_length | How long is burst mode? | 
| emp_drawback | What EMP strength will the camera be hit with after it is used to shoot? | 
| fire_cooldown | How much time between shots (during burst mode)? | 
| from_traitor | If this ability is sourced from being a traitor AI. | 
| proj_pass_flags | Pass flags used for the can_shoot_toproc. | 
| proj_type | The beam projectile that is spawned and shot. | 
| Procs | |
| can_shoot_to | Checks if it is possible for a (hitscan) projectile to reach a target in a straight line from a camera. | 
Var Details
activate_cooldown
            
        
    
            
        
        How much time (after burst mode is deactivated) must pass before it can be activated again?
burstmode_activated
            
        
    
            
        
        Is burst mode activated?
burstmode_length
            
        
    
            
        
        How long is burst mode?
emp_drawback
            
        
    
            
        
        What EMP strength will the camera be hit with after it is used to shoot?
fire_cooldown
            
        
    
            
        
        How much time between shots (during burst mode)?
from_traitor
            
        
    
            
        
        If this ability is sourced from being a traitor AI.
proj_pass_flags
            
        
    
            
        
        Pass flags used for the can_shoot_to proc.
proj_type
            
        
    
            
        
        The beam projectile that is spawned and shot.
Proc Details
can_shoot_to
Checks if it is possible for a (hitscan) projectile to reach a target in a straight line from a camera.