Darkspawn 
        
    
            
        
| Vars | |
| brute_mod | These three variables multiplies brute damage taken | 
|---|---|
| burn_mod | multiplies burn damage taken | 
| dark_healing | Default amount healed in darkness | 
| darkspawn_name | name of the player character after the divulge | 
| darkspawn_state | keeps track of where the darkspawn player is in progression | 
| disguise_name | name of the player character before the divulge | 
| light_burning | Default amount of damage taken in light | 
| picked_class | Component that keeps track of all the spells a darkspawn can learn | 
| psi | Currently available psi | 
| psi_cap | Maximum amount of psi | 
| psi_cooldown | When this finishes it's cooldown, regenerate Psi and restart | 
| psi_per_second | how much psi is regenerated per second once it does start regenerating | 
| psi_regen_delay | How long before psi starts regenerating | 
| psi_regenerating | Used to prevent duplicate regen proc calls | 
| revive_notice | Boolean, if the player has been notified that they are being revived by undying sigils | 
| stam_mod | multiplies stamina damage taken | 
| willpower | Willpower is used to buy abilities and is gained by using Devour Will | 
| Procs | |
| block_psi | temporarily block psi regeneration | 
| grant_reform | proc used to delay the granting of the reform body ability | 
| reform_body | creates a new human body for the darkspawn player and transfers their mind to it | 
| sacrament_shuttle_call | call a shuttle | 
| shatter_lights | get rid of all lights by calling the light eater proc | 
Var Details
brute_mod
            
        
    
            
        
        These three variables multiplies brute damage taken
burn_mod
            
        
    
            
        
        multiplies burn damage taken
dark_healing
            
        
    
            
        
        Default amount healed in darkness
darkspawn_name
            
        
    
            
        
        name of the player character after the divulge
darkspawn_state
            
        
    
            
        
        keeps track of where the darkspawn player is in progression
disguise_name
            
        
    
            
        
        name of the player character before the divulge
light_burning
            
        
    
            
        
        Default amount of damage taken in light
picked_class
            
        
    
            
        
        Component that keeps track of all the spells a darkspawn can learn
psi
            
        
    
            
        
        Currently available psi
psi_cap
            
        
    
            
        
        Maximum amount of psi
psi_cooldown
            
        
    
            
        
        When this finishes it's cooldown, regenerate Psi and restart
psi_per_second
            
        
    
            
        
        how much psi is regenerated per second once it does start regenerating
psi_regen_delay
            
        
    
            
        
        How long before psi starts regenerating
psi_regenerating
            
        
    
            
        
        Used to prevent duplicate regen proc calls
revive_notice
            
        
    
            
        
        Boolean, if the player has been notified that they are being revived by undying sigils
stam_mod
            
        
    
            
        
        multiplies stamina damage taken
willpower
            
        
    
            
        
        Willpower is used to buy abilities and is gained by using Devour Will
Proc Details
block_psi
temporarily block psi regeneration
grant_reform
proc used to delay the granting of the reform body ability
reform_body
creates a new human body for the darkspawn player and transfers their mind to it
sacrament_shuttle_call
call a shuttle
shatter_lights
get rid of all lights by calling the light eater proc