Yogstation 13 - Modules - TypesProc Details

/datum/component/gunpoint

Procs

flinchIf the shooter is hit by an attack, they have a 50% chance to flinch and fire. If it hit the arm holding the trigger, it's an 80% chance to fire instead
noshootedcalled if the shooter does anything that would cause the target to move, preventing a charged shot from being fired for a short duration
update_stageUpdate the damage multiplier for whatever stage we're entering into

Proc Details

flinch

If the shooter is hit by an attack, they have a 50% chance to flinch and fire. If it hit the arm holding the trigger, it's an 80% chance to fire instead

noshooted

called if the shooter does anything that would cause the target to move, preventing a charged shot from being fired for a short duration

update_stage

Update the damage multiplier for whatever stage we're entering into