/datum/component/gunpoint
        
    
            
        
| Procs | |
| flinch | If the shooter is hit by an attack, they have a 50% chance to flinch and fire. If it hit the arm holding the trigger, it's an 80% chance to fire instead | 
|---|---|
| noshooted | called if the shooter does anything that would cause the target to move, preventing a charged shot from being fired for a short duration | 
| update_stage | Update the damage multiplier for whatever stage we're entering into | 
Proc Details
flinch
If the shooter is hit by an attack, they have a 50% chance to flinch and fire. If it hit the arm holding the trigger, it's an 80% chance to fire instead
noshooted
called if the shooter does anything that would cause the target to move, preventing a charged shot from being fired for a short duration
update_stage
Update the damage multiplier for whatever stage we're entering into