Parallax 
        
    
            
        
| Vars | |
| random_layer | A random parallax layer that we sent to every player | 
|---|---|
| random_parallax_weights | Weighted list with the parallax layers we could spawn | 
| Procs | |
| PreInit | atom/movable/screen/parallax_layer/random/asteroids = 35, | 
| post_station_setup | Called at the end of SSstation setup, in-case we want to run some code that would otherwise be too early to run (like GLOB. stuff) | 
| set_random_parallax_layer | Generate a random layer for parallax | 
| swap_out_random_parallax_layer | Change the random parallax layer after it's already been set. update_player_huds = TRUE will also replace them in the players client images, if it was set | 
Var Details
random_layer
            
        
    
            
        
        A random parallax layer that we sent to every player
random_parallax_weights
            
        
    
            
        
        Weighted list with the parallax layers we could spawn
Proc Details
PreInit
atom/movable/screen/parallax_layer/random/asteroids = 35,
post_station_setup
Called at the end of SSstation setup, in-case we want to run some code that would otherwise be too early to run (like GLOB. stuff)
set_random_parallax_layer
Generate a random layer for parallax
swap_out_random_parallax_layer
Change the random parallax layer after it's already been set. update_player_huds = TRUE will also replace them in the players client images, if it was set