CQC
Vars | |
chokehold_active | used to stop a chokehold attack from stacking |
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Procs | |
Consecutive | CQC consecutive attack |
Kick | CQC kick combo attack |
Pressure | CQC pressure attack |
Slam | CQC slam combo attack |
check_streak | check_streak proc |
chokehold | CQC restrain attack |
disarm_act | CQC disarm, guaranteed knocks the enemy's item out of their hand |
grab_act | CQC grab, stuns for 1.5 seconds on use |
handle_chokehold | CQC chokehold handle |
handle_counter | CQC counter: attacker's weapon is placed in the defender's offhand and they are knocked down |
harm_act | CQC harm intent, deals 15 stamina damage and immobilizes for 1 seconds, if the attacker is prone, they knock the defender down and stand up |
Var Details
chokehold_active
used to stop a chokehold attack from stacking
Proc Details
Consecutive
CQC consecutive attack
Attack that causes 50 stamina damage and confuses
Kick
CQC kick combo attack
attack that deals 15 stamina and pushes the target away if they are standing or 40 stamina damage with a ~8 second mute if they aren't
Pressure
CQC pressure attack
Attack that disables a limb if an arm/leg is selected, randomly selects a limb if one is not selected
Slam
CQC slam combo attack
Basic counter that causes 20 stamina damage with an 8 second knockdown
check_streak
check_streak proc
checks a martial arts' current combo string against combo defines activates a combo and returns true if it succeeds and the user can use the art otherwise returns false
chokehold
CQC restrain attack
attack that puts the target into a restraining position, stunning and muting them for a short period used to set up a chokehold attack
disarm_act
CQC disarm, guaranteed knocks the enemy's item out of their hand
grab_act
CQC grab, stuns for 1.5 seconds on use
handle_chokehold
CQC chokehold handle
handles chokehold attack, dealing 10 oxygen damage with stamina damage multiplied as a % bonus every second returns true if total damage reaches 80 or oxygen damage reaches 50 returns false if the attack is interrupted
handle_counter
CQC counter: attacker's weapon is placed in the defender's offhand and they are knocked down
harm_act
CQC harm intent, deals 15 stamina damage and immobilizes for 1 seconds, if the attacker is prone, they knock the defender down and stand up