Yogstation 13 - Modules - TypesVar Details - Proc Details

CQC

Vars

chokehold_activeused to stop a chokehold attack from stacking

Procs

ConsecutiveCQC consecutive attack
KickCQC kick combo attack
PressureCQC pressure attack
SlamCQC slam combo attack
check_streakcheck_streak proc
chokeholdCQC restrain attack
disarm_actCQC disarm, guaranteed knocks the enemy's item out of their hand
grab_actCQC grab, stuns for 1.5 seconds on use
handle_chokeholdCQC chokehold handle
handle_counterCQC counter: attacker's weapon is placed in the defender's offhand and they are knocked down
harm_actCQC harm intent, deals 15 stamina damage and immobilizes for 1 seconds, if the attacker is prone, they knock the defender down and stand up

Var Details

chokehold_active

used to stop a chokehold attack from stacking

Proc Details

Consecutive

CQC consecutive attack

Attack that causes 50 stamina damage and confuses

Kick

CQC kick combo attack

attack that deals 15 stamina and pushes the target away if they are standing or 40 stamina damage with a ~8 second mute if they aren't

Pressure

CQC pressure attack

Attack that disables a limb if an arm/leg is selected, randomly selects a limb if one is not selected

Slam

CQC slam combo attack

Basic counter that causes 20 stamina damage with an 8 second knockdown

check_streak

check_streak proc

checks a martial arts' current combo string against combo defines activates a combo and returns true if it succeeds and the user can use the art otherwise returns false

chokehold

CQC restrain attack

attack that puts the target into a restraining position, stunning and muting them for a short period used to set up a chokehold attack

disarm_act

CQC disarm, guaranteed knocks the enemy's item out of their hand

grab_act

CQC grab, stuns for 1.5 seconds on use

handle_chokehold

CQC chokehold handle

handles chokehold attack, dealing 10 oxygen damage with stamina damage multiplied as a % bonus every second returns true if total damage reaches 80 or oxygen damage reaches 50 returns false if the attack is interrupted

handle_counter

CQC counter: attacker's weapon is placed in the defender's offhand and they are knocked down

harm_act

CQC harm intent, deals 15 stamina damage and immobilizes for 1 seconds, if the attacker is prone, they knock the defender down and stand up