Disease Symptoms 
        
    
            
        
Symptoms are the effects that engineered advanced diseases do.
| Vars | |
| base_message_chance | Chance of warning the affected mob about this symptom | 
|---|---|
| compatible_biotypes | Types of mob this symptom should affect. Checked against [/mob/living/proc/get_process_flags] | 
| desc | Basic symptom description | 
| icon | Asset representing this symptom in Pandemic UI | 
| id | The hash tag for our diseases, we will add it up with our other symptoms to get a unique id! ID MUST BE UNIQUE!!! | 
| level | The type level of the symptom. Higher is harder to generate. | 
| name | Friendly symptom name | 
| naturally_occuring | True if this symptom can appear from /datum/disease/advance/proc/GenerateSymptoms | 
| neutered | A neutered symptom has no effect, and only affects statistics. | 
| next_activation | Ticks between each activation | 
| power | Can be used to multiply virus effects | 
| severity | The severity level of the symptom. Higher is more dangerous. | 
| suppress_warning | If the early warning messages are suppressed or not | 
| threshold_descs | Descriptions of threshold effects | 
Var Details
base_message_chance
            
        
    
            
        
        Chance of warning the affected mob about this symptom
compatible_biotypes
            
        
    
            
        
        Types of mob this symptom should affect. Checked against [/mob/living/proc/get_process_flags]
desc
            
        
    
            
        
        Basic symptom description
icon
            
        
    
            
        
        Asset representing this symptom in Pandemic UI
id
            
        
    
            
        
        The hash tag for our diseases, we will add it up with our other symptoms to get a unique id! ID MUST BE UNIQUE!!!
level
            
        
    
            
        
        The type level of the symptom. Higher is harder to generate.
name
            
        
    
            
        
        Friendly symptom name
naturally_occuring
            
        
    
            
        
        True if this symptom can appear from /datum/disease/advance/proc/GenerateSymptoms
neutered
            
        
    
            
        
        A neutered symptom has no effect, and only affects statistics.
next_activation
            
        
    
            
        
        Ticks between each activation
power
            
        
    
            
        
        Can be used to multiply virus effects
severity
            
        
    
            
        
        The severity level of the symptom. Higher is more dangerous.
suppress_warning
            
        
    
            
        
        If the early warning messages are suppressed or not
threshold_descs
            
        
    
            
        
        Descriptions of threshold effects