animal 
        
    
            
        
| Vars | |
| attack_sound | Sound played when the critter attacks. | 
|---|---|
| attack_vis_effect | Override for the visual attack effect shown on 'do_attack_animation()'. | 
| bare_wound_bonus | How much bare wounding power it has | 
| footstep_type | What kind of footstep this mob should have. Null if it shouldn't have any. | 
| sharpness | If the attacks from this are sharp | 
| wound_bonus | How much wounding power it has | 
| Procs | |
| ex_act_devastate | Called when a devastating explosive acts on this mob | 
| ex_act_heavy | Called when a heavy explosive acts on this mob | 
| ex_act_light | Called when a light explosive acts on this mob | 
Var Details
attack_sound
            
        
    
            
        
        Sound played when the critter attacks.
attack_vis_effect
            
        
    
            
        
        Override for the visual attack effect shown on 'do_attack_animation()'.
bare_wound_bonus
            
        
    
            
        
        How much bare wounding power it has
footstep_type
            
        
    
            
        
        What kind of footstep this mob should have. Null if it shouldn't have any.
sharpness
            
        
    
            
        
        If the attacks from this are sharp
wound_bonus
            
        
    
            
        
        How much wounding power it has
Proc Details
ex_act_devastate
Called when a devastating explosive acts on this mob
ex_act_heavy
Called when a heavy explosive acts on this mob
ex_act_light
Called when a light explosive acts on this mob