the concept of meteor 
        
    
            
        
| Vars | |
| dest | The thing we're moving towards, usually a turf | 
|---|---|
| dropamt | How much stuff to spawn when you die | 
| hitpwr | Level of ex_act to be called on hit. | 
| hits | The resilience of our meteor | 
| lifetime | Lifetime in seconds | 
| meteorsound | Sound to play when you hit something | 
| signature | Used by Stray Meteor event to indicate meteor type (the type of sensor that "detected" it) in announcement | 
| threat | Used for determining which meteors are most interesting | 
| z_original | Our starting z level, prevents infinite meteors | 
| Procs | |
| handle_stopping | Deals with what happens when we stop moving, IE we die | 
| shield_defense | Handles the meteor's interaction with meteor shields. | 
Var Details
dest
            
        
    
            
        
        The thing we're moving towards, usually a turf
dropamt
            
        
    
            
        
        How much stuff to spawn when you die
hitpwr
            
        
    
            
        
        Level of ex_act to be called on hit.
hits
            
        
    
            
        
        The resilience of our meteor
lifetime
            
        
    
            
        
        Lifetime in seconds
meteorsound
            
        
    
            
        
        Sound to play when you hit something
signature
            
        
    
            
        
        Used by Stray Meteor event to indicate meteor type (the type of sensor that "detected" it) in announcement
threat
            
        
    
            
        
        Used for determining which meteors are most interesting
z_original
            
        
    
            
        
        Our starting z level, prevents infinite meteors
Proc Details
handle_stopping
Deals with what happens when we stop moving, IE we die
shield_defense
Handles the meteor's interaction with meteor shields.
Returns TRUE if the meteor should be destroyed. Overridable for custom shield interaction. Return FALSE if a meteor's interaction with meteor shields should NOT destroy it.
Arguments:
- defender - The meteor shield that is vaporizing us.