glasses 
        
    
            
        
| Vars | |
| color_cutoffs | Similar to lighting_cutoff, except it has individual r g and b components in the same 0-100 scale | 
|---|---|
| current | The current hud icons | 
| forced_glass_color | Whether or not vision coloring is forcing | 
| glass_colour_type | Colors your vision when worn | 
| invis_override | Override to allow glasses to set higher than normal see_invis | 
| lighting_cutoff | A percentage of how much rgb to "max" on the lighting plane This lets us brighten darkness without washing out bright color | 
Var Details
color_cutoffs
            
        
    
            
        
        Similar to lighting_cutoff, except it has individual r g and b components in the same 0-100 scale
current
            
        
    
            
        
        The current hud icons
forced_glass_color
            
        
    
            
        
        Whether or not vision coloring is forcing
glass_colour_type
            
        
    
            
        
        Colors your vision when worn
invis_override
            
        
    
            
        
        Override to allow glasses to set higher than normal see_invis
lighting_cutoff
            
        
    
            
        
        A percentage of how much rgb to "max" on the lighting plane This lets us brighten darkness without washing out bright color