mecha melee weapon 
        
    
            
        
| Vars | |
| attack_sharpness | If it's sharp or not | 
|---|---|
| attack_sound | Attack sound for the weapon | 
| attack_speed_modifier | Attack speed modifier for a weapon. Big weapons will have a longer delay between attacks, while smaller ones will be faster | 
| base_armor_piercing | Base armor piercing value of the weapon. This value is doubled for precise attacks | 
| can_stab_turfs | Weapons that can hit turfs, default to false because it'll be special effects maybe some time | 
| cleave | If the weapon has an AOE attack | 
| cleave_effect | Effect of the cleave attack | 
| dam_type | Damage type for the weapon | 
| deflect_bonus | Bonus deflection chance for using a melee weapon capable of blocking attacks | 
| extended_range | If we have a longer range weapon, such as a spear or whatever capable of hitting people further away, this is how much extra range it has | 
| fauna_damage_bonus | Fauna bonus damage, if any | 
| hit_effect | Effect on hitting something | 
| mech_damage_multiplier | Mech damage multiplier, modifies the structure damage multiplier for damage specifically against mechs. Default to 0.75 for extended mech combat gaming | 
| minimum_damage | Minimum damage dealt with a weapon. Applies to non-combat mechs with the secret compartment module to make them suck a little less | 
| precise_attacks | If the weapon has a single-target strike | 
| precise_weapon_damage | If we have both cleave and precise attacks, the precise may have more damage | 
| structure_damage_mult | Structure damage multiplier, for stuff like big ol' smashy hammers. Base structure damage multiplier for mech melee attacks is 3. | 
| weapon_damage | Damage the weapon will do. Note this is ADDED to the base mecha attack damage (usually) | 
Var Details
attack_sharpness
            
        
    
            
        
        If it's sharp or not
attack_sound
            
        
    
            
        
        Attack sound for the weapon
attack_speed_modifier
            
        
    
            
        
        Attack speed modifier for a weapon. Big weapons will have a longer delay between attacks, while smaller ones will be faster
base_armor_piercing
            
        
    
            
        
        Base armor piercing value of the weapon. This value is doubled for precise attacks
can_stab_turfs
            
        
    
            
        
        Weapons that can hit turfs, default to false because it'll be special effects maybe some time
cleave
            
        
    
            
        
        If the weapon has an AOE attack
cleave_effect
            
        
    
            
        
        Effect of the cleave attack
dam_type
            
        
    
            
        
        Damage type for the weapon
deflect_bonus
            
        
    
            
        
        Bonus deflection chance for using a melee weapon capable of blocking attacks
extended_range
            
        
    
            
        
        If we have a longer range weapon, such as a spear or whatever capable of hitting people further away, this is how much extra range it has
fauna_damage_bonus
            
        
    
            
        
        Fauna bonus damage, if any
hit_effect
            
        
    
            
        
        Effect on hitting something
mech_damage_multiplier
            
        
    
            
        
        Mech damage multiplier, modifies the structure damage multiplier for damage specifically against mechs. Default to 0.75 for extended mech combat gaming
minimum_damage
            
        
    
            
        
        Minimum damage dealt with a weapon. Applies to non-combat mechs with the secret compartment module to make them suck a little less
precise_attacks
            
        
    
            
        
        If the weapon has a single-target strike
precise_weapon_damage
            
        
    
            
        
        If we have both cleave and precise attacks, the precise may have more damage
structure_damage_mult
            
        
    
            
        
        Structure damage multiplier, for stuff like big ol' smashy hammers. Base structure damage multiplier for mech melee attacks is 3.
weapon_damage
            
        
    
            
        
        Damage the weapon will do. Note this is ADDED to the base mecha attack damage (usually)