Yogstation 13 - Modules - TypesVar Details

mecha melee weapon

Vars

attack_sharpnessIf it's sharp or not
attack_soundAttack sound for the weapon
attack_speed_modifierAttack speed modifier for a weapon. Big weapons will have a longer delay between attacks, while smaller ones will be faster
base_armor_piercingBase armor piercing value of the weapon. This value is doubled for precise attacks
can_stab_turfsWeapons that can hit turfs, default to false because it'll be special effects maybe some time
cleaveIf the weapon has an AOE attack
cleave_effectEffect of the cleave attack
dam_typeDamage type for the weapon
deflect_bonusBonus deflection chance for using a melee weapon capable of blocking attacks
extended_rangeIf we have a longer range weapon, such as a spear or whatever capable of hitting people further away, this is how much extra range it has
fauna_damage_bonusFauna bonus damage, if any
hit_effectEffect on hitting something
mech_damage_multiplierMech damage multiplier, modifies the structure damage multiplier for damage specifically against mechs. Default to 0.75 for extended mech combat gaming
minimum_damageMinimum damage dealt with a weapon. Applies to non-combat mechs with the secret compartment module to make them suck a little less
precise_attacksIf the weapon has a single-target strike
precise_weapon_damageIf we have both cleave and precise attacks, the precise may have more damage
structure_damage_multStructure damage multiplier, for stuff like big ol' smashy hammers. Base structure damage multiplier for mech melee attacks is 3.
weapon_damageDamage the weapon will do. Note this is ADDED to the base mecha attack damage (usually)

Var Details

attack_sharpness

If it's sharp or not

attack_sound

Attack sound for the weapon

attack_speed_modifier

Attack speed modifier for a weapon. Big weapons will have a longer delay between attacks, while smaller ones will be faster

base_armor_piercing

Base armor piercing value of the weapon. This value is doubled for precise attacks

can_stab_turfs

Weapons that can hit turfs, default to false because it'll be special effects maybe some time

cleave

If the weapon has an AOE attack

cleave_effect

Effect of the cleave attack

dam_type

Damage type for the weapon

deflect_bonus

Bonus deflection chance for using a melee weapon capable of blocking attacks

extended_range

If we have a longer range weapon, such as a spear or whatever capable of hitting people further away, this is how much extra range it has

fauna_damage_bonus

Fauna bonus damage, if any

hit_effect

Effect on hitting something

mech_damage_multiplier

Mech damage multiplier, modifies the structure damage multiplier for damage specifically against mechs. Default to 0.75 for extended mech combat gaming

minimum_damage

Minimum damage dealt with a weapon. Applies to non-combat mechs with the secret compartment module to make them suck a little less

precise_attacks

If the weapon has a single-target strike

precise_weapon_damage

If we have both cleave and precise attacks, the precise may have more damage

structure_damage_mult

Structure damage multiplier, for stuff like big ol' smashy hammers. Base structure damage multiplier for mech melee attacks is 3.

weapon_damage

Damage the weapon will do. Note this is ADDED to the base mecha attack damage (usually)