Yogstation 13 - Modules - TypesVar Details - Proc Details

medical pack

Vars

absorption_capacityHow much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up
absorption_rateHow quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first
apply_soundsSound/Sounds to play when this is applied
flesh_regenerationHow much we add to flesh_healing for burn wounds on application
heal_bruteHow much brute we heal per application
heal_burnHow much burn we heal per application
sanitizationHow much sanitization to apply to burns on application
splint_factorIf set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)
stop_bleedingHow much we reduce bleeding per application on cut wounds
treatment_speedCoefficient for applying this stack to a wound

Procs

post_heal_effectsOverride this proc for special post heal effects.

Var Details

absorption_capacity

How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up

absorption_rate

How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first

apply_sounds

Sound/Sounds to play when this is applied

flesh_regeneration

How much we add to flesh_healing for burn wounds on application

heal_brute

How much brute we heal per application

heal_burn

How much burn we heal per application

sanitization

How much sanitization to apply to burns on application

splint_factor

If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)

stop_bleeding

How much we reduce bleeding per application on cut wounds

treatment_speed

Coefficient for applying this stack to a wound

Proc Details

post_heal_effects

Override this proc for special post heal effects.