medical pack

Vars | |
| absorption_capacity | How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up |
|---|---|
| absorption_rate | How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first |
| apply_sounds | Sound/Sounds to play when this is applied |
| flesh_regeneration | How much we add to flesh_healing for burn wounds on application |
| heal_brute | How much brute we heal per application |
| heal_burn | How much burn we heal per application |
| sanitization | How much sanitization to apply to burns on application |
| splint_factor | If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries) |
| stop_bleeding | How much we reduce bleeding per application on cut wounds |
| treatment_speed | Coefficient for applying this stack to a wound |
Procs | |
| post_heal_effects | Override this proc for special post heal effects. |
Var Details
absorption_capacity

How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up
absorption_rate

How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first
apply_sounds

Sound/Sounds to play when this is applied
flesh_regeneration

How much we add to flesh_healing for burn wounds on application
heal_brute

How much brute we heal per application
heal_burn

How much burn we heal per application
sanitization

How much sanitization to apply to burns on application
splint_factor

If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)
stop_bleeding

How much we reduce bleeding per application on cut wounds
treatment_speed

Coefficient for applying this stack to a wound
Proc Details
post_heal_effects
Override this proc for special post heal effects.