limb grower 
        
    
            
        
The limbgrower. Makes organd and limbs with synthflesh and chems. See [limbgrower_designs.dm] for everything we can make.
| Vars | |
| being_built | The design we're printing currently. | 
|---|---|
| busy | If we're currently printing something. | 
| categories | All the categories of organs we can print. | 
| production_coefficient | How efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25. | 
| production_speed | How long it takes for us to print a limb. Affected by production_coefficient. | 
| selected_category | The category of limbs we're browing in our UI. | 
| stored_research | Our internal techweb for limbgrower designs. | 
| Procs | |
| RefreshParts | The limb we're making with our buildpath, so we can edit it. Species with greyscale limbs. | 
| build_item | All the reagents we're using to make our organ. The amount of power we're going to use, based on how much reagent we use. | 
| emag_act | Emagging a limbgrower allows you to build synthetic armblades. | 
Var Details
being_built
            
        
    
            
        
        The design we're printing currently.
busy
            
        
    
            
        
        If we're currently printing something.
categories
            
        
    
            
        
        All the categories of organs we can print.
production_coefficient
            
        
    
            
        
        How efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25.
production_speed
            
        
    
            
        
        How long it takes for us to print a limb. Affected by production_coefficient.
selected_category
            
        
    
            
        
        The category of limbs we're browing in our UI.
stored_research
            
        
    
            
        
        Our internal techweb for limbgrower designs.
Proc Details
RefreshParts
The limb we're making with our buildpath, so we can edit it. Species with greyscale limbs.
build_item
All the reagents we're using to make our organ. The amount of power we're going to use, based on how much reagent we use.
emag_act
Emagging a limbgrower allows you to build synthetic armblades.