supermatter crystal

Vars | |
combined_gas | Used for normalizing/making a ratio of gasses |
---|---|
config_bullet_energy | How much the bullets damage should be multiplied by when it is added to the internal variables |
config_hallucination_power | How much hallucination should it produce per unit of power? |
damage | Health of the SM |
damage_mod | Doesnt do anything they are influenced by gases |
distort | Effect holder for the displacement filter to distort the SM based on its activity level |
dynamic_heat_modifier | How much heat the SM produces |
dynamic_heat_resistance | How hot the SM can get before delaminating |
explosion_power | How much force the SM expldoes with |
final_countdown | This is set to true when the SM is about to explode and has the blue shields up |
gasefficency | Amount of gas that goes 'into' the SM |
gasmix_power_ratio | Ratio of power reduction to power addition. Range is 0-1 |
is_main_engine | For antag sliver objective or for engineering goal |
last_accent_sound | Cooldown for sounds |
last_status | Our last reported status.. |
lastwarning | Time in deciseconds since the last sent warning |
matter_power | Additonal power to add over time comes from sliver extraction(800) or consuming(200) |
messages_admins | Incase of clown(Colton) turn to false |
mole_heat_penalty | How much more heat damage to take based on moles |
moveable | Is it moveable. Used for SM shards |
powerloss_dynamic_scaling | Makes the SM loose more power the higher it is |
powerloss_inhibitor | How much powerloss to reduce. Scale of 1-0 |
radmodifier | Yogs - radiation modifier. After all power calculations, multiplies the intensity of the rad pulse by this value. Used for making engines more hugbox. |
surging | How much is the SM surging? |
temp_factor | Factor for power generation. AirTemp*(temp_factor/(0C)) |
Var Details
combined_gas

Used for normalizing/making a ratio of gasses
config_bullet_energy

How much the bullets damage should be multiplied by when it is added to the internal variables
config_hallucination_power

How much hallucination should it produce per unit of power?
damage

Health of the SM
damage_mod

Doesnt do anything they are influenced by gases
distort

Effect holder for the displacement filter to distort the SM based on its activity level
dynamic_heat_modifier

How much heat the SM produces
dynamic_heat_resistance

How hot the SM can get before delaminating
explosion_power

How much force the SM expldoes with
final_countdown

This is set to true when the SM is about to explode and has the blue shields up
gasefficency

Amount of gas that goes 'into' the SM
gasmix_power_ratio

Ratio of power reduction to power addition. Range is 0-1
is_main_engine

For antag sliver objective or for engineering goal
last_accent_sound

Cooldown for sounds
last_status

Our last reported status..
lastwarning

Time in deciseconds since the last sent warning
matter_power

Additonal power to add over time comes from sliver extraction(800) or consuming(200)
messages_admins

Incase of clown(Colton) turn to false
mole_heat_penalty

How much more heat damage to take based on moles
moveable

Is it moveable. Used for SM shards
powerloss_dynamic_scaling

Makes the SM loose more power the higher it is
powerloss_inhibitor

How much powerloss to reduce. Scale of 1-0
radmodifier

Yogs - radiation modifier. After all power calculations, multiplies the intensity of the rad pulse by this value. Used for making engines more hugbox.
surging

How much is the SM surging?
temp_factor

Factor for power generation. AirTemp*(temp_factor/(0C))